Closed benloh closed 1 year ago
A simple featProp call will demonstrate this problem:
# BLUEPRINT Block
...
when Block touches Fish [[
dbgOut 'hoho'
featProp Fish.Costume.glow setTo 1
]]
When Block and Fish touch, it's Block that glows, not Fish.
This also a problem in:
These work though;
prop Fish.name setTo 'touched'
mentioned in commit 725b95020ffd53010850e060ff1d69dc9995bf64
@jdanish This should be fixed with 725b95020ffd53010850e060ff1d69dc9995bf64 Please confirm and close.
mentioned in commit 3614624da17188c1bd4453b43c9053d94543e719
In GitLab by @jdanish on Sep 4, 2022, 10:22
In this code:
If I leave in the line that says “Algae.Costume.scale setTo … ” then it scales the fish, an not the algae. The rest of the code appears to wok in that that algae gets the alpha and inert not the fish.
This is in the art-assets commit 4d8f3cdc8b7a6181d695258b7ec55f396174af62 within the fish character in the aquatic model