Open benloh opened 1 year ago
The issue is probably due to the fact that we switch Sim loops at RoundStop.
function Stop() {
// stop simulation (pause, allow resume)
if (DBG) console.log(...PR('Stop'));
RX_SUB.unsubscribe();
SIM_RATE = 0;
console.log(...PR('Post-run Loop Starting'));
SIMSTATUS.currentLoop = LOOP.POSTRUN;
SIMSTATUS.completed = ROUNDMGR.RoundStop();
UR.RaiseMessage('SCRIPT_EVENT', { type: 'RoundStop' });
RX_SUB = SIM_FRAME_MS.subscribe(m_PostRunStep);
if (DBG) console.log(...PR('Post-run Loop Running...Monitoring Inputs'));
}
The POSTRUN
loop does not run any agent scripts, just visual updates.
GLOOP_POSTRUN: [
// After a run, keep objects around for inspection
// No INPUTS -- so Pozyx/PTrack objects stop moving?
// AND how do we keep them from getting removed?
'UI_UPDATE',
'VIS_UPDATE',
'VIS_RENDER'
],
In GitLab by @jdanish on Apr 26, 2023, 10:40
It looks like we can't add a StopRound event in a character and have it get called. It only works via the round definitions which feels inconsistent with how start works.