Closed jdanish closed 1 year ago
Challenges
Will ponder since we have time on this, it appears. Let me know If we need something soon.
Issues
initScripts
need to be a part of a blueprint bundle if we want to make use of a wizard. The blueprint script needs to be compiled and bundled so that the wizard knows which props and features have been defined and are therefore available to be called in the initScript
.ScriptEditor
is actually coming from ScriptView_Pane
and SlotEditor_Block
. The script text is being passed to WIZCORE
, and changes in WIZCORE
state trigger the re-render of ScriptView_Pane
and SlotEditor_Block
. ScriptEditor
does not directly call ScriptView_Pane
or SlotEditor_Block
via props or URSYS network calls (though technically WIZCORE
state updates are URSYS calls).Implemented with #777
It'd be nice if the instance parameters on the map setup page used a version of the wizard (requiring a popup instead of inline editing is fine).