Open uberdubersoldat opened 2 years ago
Updating ticket to reflect that the specific entity is the "Crafting Combinator Blueprint Setting" entity.
With some help, I found this console command will delete all of this entity type from the map:
/c for _,ent in pairs(game.player.surface.find_entities_filtered{name="crafting_combinator:settings-entity"}) do ent.destroy() end
Now, obviously this makes all the crafting combinators settings on the map disappear which makes the crafting combinators useless, so you'd have to reconfigure them...
Another method is the creative mod, magic wand, modifier, alternate mode, then "remove" to remove an individual entity
Still unsure what causes these entities to be left behind, and I'd consider it a gamebreaking bug if the repro method is a common path one. Will update this ticket if I find exact repro.
I'm unsure on the exact repro, but I can attach a save file which has the Issue present:
I was making some factory modules and just copy/pasting things around. Its possible there's some edge case on a single combinator which I then copy/pasted that empty blueprint many times. But now I've ended up with thousands of undeletable blueprints which effectively ruins your capability to copy/paste from that region and clutters the minimap
Save File with Issue present: https://drive.google.com/file/d/1vz1q4cYEXvtN19x8ztLnXyTbqEUZ8mXT/view?usp=sharing