theSoenke / ProceduralTerrain

Procedural voxel terrain generation in Unity
MIT License
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wondering about how to generate the screenshot terrain as you show in the home page #3

Closed niuxu18 closed 6 years ago

niuxu18 commented 6 years ago

Hello, there. I have downloaded your source code and run the VoxelDemo scene inside the scene directory. But the generated terrain has no trees or holes in mountains (like the one in the screeshot images of the home page). I wonder how should i reproduce terrain with trees or other plants ?

Thanks for your attention ~

theSoenke commented 6 years ago

Generating different terrain types can be achieved by changing the noise parameters e.g. increasing the amplitude.

You can add trees and other objects in the placements tab on the TerrainBuilder object:

terrainbuilder

For the grass you would need a custom terrain shader as it is not included.

niuxu18 commented 6 years ago

thanks for your help