theZiz / hase

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Droid4- On the road to 60fps :) #14

Open clort81 opened 4 years ago

clort81 commented 4 years ago

hase-20200719fpsb

Still got problems with hildon-desktop not going fullscreen for sdl. Also with sdl-gles we can get gpu scaling and hit 60fps easy.

Cheers Ziz!

clort81 commented 4 years ago

hase-20200719fpsc

gles scaling still not working right, but we'll be able to get low battery use, i think, with 24fps.

Oh that's interesting, you don't have fps-limiting yet? Not finding any. Currently hase / testsparrow can take 470-550mA which is more power than we'd like to pull for a mobile game.

theZiz commented 4 years ago

Nice that at least one person (hint: not me -_-) is working on Hase.

Regarding your question: I have no direct fps-limiting, but SDL may when it waits for a specific time until flipping the screen. It could be easily added to sparrow3d e.g. with adding a minimum time which needs to pass between two calls of spFlip(). So if you are interesting in such a feature, just tell. :)