Adds a move choice for bosses, "(Optimal Move)", that lets the boss choose any move from its regular movepool in an effort to
prevent itself from getting KOd
cause raiders to faint more
do more damage to raiders
For this purpose, the following moves are selected to try:
moves that induce stat changes (e.g. Swords Dance, Shadow Ball, activating a Weakness Policy)
moves that cause status effects
moves that cause items to be consumed (e.g. triggering consumption of a Payapa Berry)
moves that change the execution order of the turn (i.e. priority)
moves that cause field effects (e.g. Reflect, Defog)
the most damaging move
These effects can be downstream of inducing changes in the raider's move. For example, causing a raider to flinch, thus preventing an Acid Spray, counts as a move that induces stat changes.
In the worst case, where all 4 moves are tried for each (Optimal Move), the number of combinations tested scales with 4^x. For long calculations, a loading backdrop will prevent user input.
Adds a move choice for bosses, "(Optimal Move)", that lets the boss choose any move from its regular movepool in an effort to
For this purpose, the following moves are selected to try:
These effects can be downstream of inducing changes in the raider's move. For example, causing a raider to flinch, thus preventing an Acid Spray, counts as a move that induces stat changes.
In the worst case, where all 4 moves are tried for each (Optimal Move), the number of combinations tested scales with 4^x. For long calculations, a loading backdrop will prevent user input.