Writing down some quick ideas to improve the accuracy of the overall KO chance (mostly to do with timing of Sitrus Berry activation):
Put together a list of condition/effect pairs (e.g. for Sitrus Berry, when HP <= 50%, add 25%)
Sitrus Berry and other Healing Berries
Focus Sash
Sturdy
Multiscale?
Damage reducing berries?
Have a condition/effect queue for each raider, with each effect getting its own map of damage roll counts. Once the effect applies to a particular HP value, it gets pushed over to the next map.
This idea would force effects to happen in a specified order (whichever is used in the "actual" role case that has been selected), which might be inaccurate in some cases.
Writing down some quick ideas to improve the accuracy of the overall KO chance (mostly to do with timing of Sitrus Berry activation):
This idea would force effects to happen in a specified order (whichever is used in the "actual" role case that has been selected), which might be inaccurate in some cases.