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theastrogoth
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tera-raid-builder
A tool for simulating Tera Raid battles in Pokémon Scarlet & Violet
https://theastrogoth.github.io/tera-raid-builder/
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v0.6.0
#226
Closed
theastrogoth
closed
2 months ago
theastrogoth
commented
2 months ago
v0.6.0
New Features
Added damage calc previews to the HP Display
Overhauled cumulative damage calculations
Proper handling of rolls involving healing berries, Focus Sash, Sturdy, and Endure
Warnings for potential issues with a strategy
nonzero chance for a raider to faint
non-guaranteed chance for the boss to faint
paralysis and confusion chance to prevent moving
chances for moves to miss
Added option to allow moves to miss or be prevented by paralysis/confusion
confusion damage added
Added global toggles for move options
Abilities
Sand Spit
Mycelium Might
Lingering Aroma
Magician
No Guard
Moves
Chilly Reception
Speed Swap
Changes
Tweaked selection of forms that need a held item
Removed redundant messages for volatile status infliction
Improved move filtering when checking for the (Optimal Move)
Modified the objective function for optimal boss move selection to include raider faint chance
Assault Vest now prevents the use of Status move selection in the UI
Added more information to the HP display hover:
Effective Speed stat value
Confusion, Times Fainted, and Hits Taken tags
Tweaked calc results to show relevant natures/EVs when Wonder Room is in play
Fixes
Fixed bug in the "Substitute Builds" UI that would revert changes to move order
Overhauled timing of "end-of-turn" effects
Burn/Poison/Sandstorm/Solar Power/Dry Skin damage
Grassy Terrain/Rain Dish/Dry Skin/Ingrain healing
Speed Boost/Moody/Harvest activation
Toxic Orb/Flame Orb activation
Overhauled the checks for ability persistence
Instruct now reuses the accuracy chance from when the move was used by the instructee
Added effect of fast Instruct on boss targeting with spread moves in raids
Symbiosis now only activates after the last hit in a multi-strike move
Fixes to Status infliction interactions with Misty Terrain and Safeguard
Taunt no longer prevents the selection of (No Move)
Clear smog now removes stat stages prior to inflicting damage
Ruin abilities now grant immunity to themselves
Ability nullification and restoration now works properly following ability changes (such as those from Skill Swap)
Psych Up now copies the
isPumped
boost
Fixed issue with steel type immunity to poison
Fixed activation timing of Download and Embody Aspect
Fixed ally protection from Armor Tail, Dazzling, and Queenly Majesty
Added status healing effect to Jungle Healing
Added interaction of Unaware with Wonder Room
v0.6.0
New Features
Changes
Fixes
isPumped
boost