Closed ZeadenBeake closed 1 month ago
[https://ibb.co/JzH3vC3](Image 1) [https://ibb.co/Z6zYNt2](Image 2)
Forgive the jank, first time posting issues on Github! I couldn't natively upload pictures, so here's another go at it. Not really much to show, to be fair.
Thanks for the report. Upon testing, vanilla TTT(1) doesn't experience this issue, but my TTT2 preset does. A recent code change in TTT2 probably modified how doors are handled.
I'll ask around and see if anyone knows what changed. Like a regular player, the bots currently emulate the +use button, so I don't know why this would have broken...
I pushed a commit to the main to fix this. Now we're just pending a push to the Steam branch. Give the Master branch a shot, and let me know how it goes.
I've given it a quick test, and it does seem to work!
Although, I do notice that if two bots are trying to get through the same door at the same time, they'll fight over it. One will start to open the door, then the other will try to open the door, thus actually shutting it in the other's face. (Tested on ttt_simple_otat1, as it has many rooms that players usually spawn inside, thus many doors.)
I've only seen this occur once, although I didn't look too long so it could be pretty common for all I know.
Them fighting over doors is an unfortunately common thing they already did. Though to be fair, this fix definitely exaggerated that, as the bots don’t need to be looking at the door to open it anymore.
Doors are a pain in the ass…
I’ll open an issue later to property rate limit door use across bots.
On Thu, Oct 10, 2024 at 8:55 AM, ZeadenBeake @.***(mailto:On Thu, Oct 10, 2024 at 8:55 AM, ZeadenBeake < wrote:
I've given it a quick test, and it does seem to work!
Although, I do notice that if two bots are trying to get through the same door at the same time, they'll fight over it. One will start to open the door, then the other will try to open the door, thus actually shutting it in the other's face. (Tested on ttt_simple_otat1, as it has many rooms that players usually spawn inside, thus many doors.)
I've only seen this occur once, although I didn't look too long so it could be pretty common for all I know.
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Complete:
Thank you for submitting this issue. Closing now.
Server hosting type
P2P
TTT Type
TTT2
Version of Bots
1.3
Describe the bug
Bots are unable to open doors. They can be either prop doors or the geometric non-prop ones (I forget the name of them), they will just walk back and forth at them. This even occurs on the purpose-made maps.
Stack trace/error
No response
Reproducing the bug
Expected behavior
The bots should open the door and proceed through.
Screenshots
No response
Additional context
Some unsupported custom roles are used, but behavior is independent of role. Unsupported roles installed are Unknown, Drunk, Wrath, Sheriff, Clown
GitHub Username Credit (NOT REQUIRED)
ZeadenBeake