Open Sandbird opened 11 years ago
Currently 1.3 was only working for 1.7.6.1, I have given the project to a few other people, one is making it work with the latest DayZ while adding in improvements. Once they release, Ill link to their github. Either email me back in few weeks or keep an eye out for it.
Best Regards,
-Daimyo
On Tue, Nov 26, 2013 at 9:00 AM, Sandbird notifications@github.com wrote:
I saw in a server that they had BaseBuilding 1.3 running, and i heard you have included it in a Namalsk map. Can you please update the repository with the latest version ? I really like the elevation stuff :)
Thanks
— Reply to this email directly or view it on GitHubhttps://github.com/Daimyo21/BaseBuilding-DayZ/issues/17 .
Yeah, Daimyo that github is down. Seaweeduk is using it on his server. Maybe you can get this files from him so you can post it on your github?
https://github.com/Daimyo21/BlargHonk
does this work?
On Sat, Mar 1, 2014 at 12:54 AM, statik1983 notifications@github.comwrote:
Yeah, Daimyo that github is down. Seaweeduk is using it on his server. Maybe you can get this files from him so you can post it on your github?
Reply to this email directly or view it on GitHubhttps://github.com/Daimyo21/BaseBuilding-DayZ/issues/17#issuecomment-36419912 .
negative, same 404 error.
try signing into github with an account
On Sat, Mar 1, 2014 at 2:16 AM, statik1983 notifications@github.com wrote:
negative, same 404 error.
Reply to this email directly or view it on GitHubhttps://github.com/Daimyo21/BaseBuilding-DayZ/issues/17#issuecomment-36421195 .
I am signed in. Does it work for you?
Daimyo, is 1.3 all mission side, or is there still server side files?
Still server side things, should be included in the download
On Sat, Mar 1, 2014 at 2:26 AM, statik1983 notifications@github.com wrote:
Daimyo, is 1.3 all mission side, or is there still server side files?
Reply to this email directly or view it on GitHubhttps://github.com/Daimyo21/BaseBuilding-DayZ/issues/17#issuecomment-36421362 .
Do you know Seaweeduk? I was talking to him on Opendayz. Like i said, he is using BaseBuilding 1.3 on his server, so he has the files.
Yea I think I remember talking to him, he was working with Kham I believe.
On Sat, Mar 1, 2014 at 2:38 AM, statik1983 notifications@github.com wrote:
Do you know Seaweeduk? I was talking to him on Opendayz. Like i said, he is using BaseBuilding 1.3 on his server, so he has the files.
Reply to this email directly or view it on GitHubhttps://github.com/Daimyo21/BaseBuilding-DayZ/issues/17#issuecomment-36421587 .
Yeah that is him. He basically told me to ask you for your original 1.3 files instead of just sharing what he had. I am sure if you ask for the files, he won't say no. It is your baby after all..
http://opendayz.net/members/seaweeduk.951/ http://www.zerosurvival.net/
Download the one off github?
On Sat, Mar 1, 2014 at 3:03 AM, statik1983 notifications@github.com wrote:
Yeah that is him. He basically told me to ask you for your original 1.3 files instead of just sharing what he had. I am sure if you ask for the files, he won't say no. It is your baby after all..
http://opendayz.net/members/seaweeduk.951/ http://www.zerosurvival.net/
Reply to this email directly or view it on GitHubhttps://github.com/Daimyo21/BaseBuilding-DayZ/issues/17#issuecomment-36422011 .
no, he said to just ask you.
And I am telling you to use the github https://github.com/khamseen/BlargHonk
All you need to do is sign up for free and log in to see that link above.
I don't have a later version than that.
On Sat, Mar 1, 2014 at 3:06 AM, statik1983 notifications@github.com wrote:
no, he said to just ask you.
Reply to this email directly or view it on GitHubhttps://github.com/Daimyo21/BaseBuilding-DayZ/issues/17#issuecomment-36422052 .
Yeah, but that link takes you to a site that is no longer available, "this is not the page you are looking for" is what that link takes you too, even when logged into github.
One sec, imma try to upload it
On Sat, Mar 1, 2014 at 3:22 AM, statik1983 notifications@github.com wrote:
Yeah, but that link takes you to a site that is no longer available, "this is not the page you are looking for" is what that link takes you too, even when logged into github.
Reply to this email directly or view it on GitHubhttps://github.com/Daimyo21/BaseBuilding-DayZ/issues/17#issuecomment-36422348 .
thank you
https://github.com/Daimyo21/BaseBuilding_1.3_Community
Let me know if that works
On Sat, Mar 1, 2014 at 4:19 AM, statik1983 notifications@github.com wrote:
thank you
Reply to this email directly or view it on GitHubhttps://github.com/Daimyo21/BaseBuilding-DayZ/issues/17#issuecomment-36423331 .
Daimyo, are you going to provide some support for this on opendayz?
I believe I upgraded correctly from 1.2, and im in my server no errors. But, i am not getting the basebuilding recipes or Basebuilding help options when right-clicking on toolbox. what file deals with that?
never mind i found it in fn_selfactions.sqf, looks fine too. but why am i not getting the options... hmmm..
never mind again lol
OK, for real this time. i have a legit question about the database update which i am confused about. in the instructions it says if you are not using Ephoch to not worry about the database update. is this true? i am using Overwatch.
Also, so you don't think im some dumb kid who just got into dayz. i am actually from Cali my self, but i am currently USAF stationed in the UK and i am a Sr Sys Admin for the USAF Spec ops.
Haha no worries dude, I wouldn't think your dumb just because of that, I get people pming me about how they'll pay me $5-10 to setup their server which could take several hours lol. I also consider myself fairly experienced with modding but there is just so much to learn out there I feel completely stupid when it comes to stuff I don't know yet or other systems etc. Usually its easier then some things we do already, (like SQL is basic but I just don't want to take the time to learn it discreetly).
What part of Cali are you from? I am in the Anaheim area.
As for your database question, I would test to make sure its persistent. If its not being persistent (maybe the object is spawning after restart but has no owner properties) then I would look at the bottom of player_build which might be renamed to player_build2.sqf also the receiving server file would be \compile\server_publishObject.sqf?
Let me know if you have troubles and I'll try and help you figure it out.
Originally from the Monterey area.
What I was asking about was the SQL update. in your instructions you have "##Part 5 - SQL Update:
so because i am running Overwatch and updating from 1.2, based off this I would not run any SQL update. But it looks like the SQL update has a lot of new things, especially dealing with the GUIDs of players. Am I wrong, and should I do the SQL update?
Typing on phone..
With the new version all we are doing is using the inventory column normally responsible for weapons and items but since build objects don't have an in game inventory we just write the needed data there and tell the database that data. Basically the array becomes player UIDs and whatever else we want to put in there.
EPOCH uses differently designed data schemas (table layouts) so I believe that's what he means. I didn't do the epoch port so I didn't write the instructions for that but I understand it all.
Best thing to do is follow the instructions the follow it again. One misplaced comma or bracket can cause an error.
In your arma startup line put -ShowScriptErrors to display client side script errors (not all errors cause script crash) but if something isn't working its easiest to find there.
For server side errors load your server side .rpt log, should be in same folder as basic.cfg etc. On Mar 1, 2014 11:59 PM, "statik1983" notifications@github.com wrote:
Originally from the Monterey area.
What I was asking about was the SQL update. in your instructions you have "##Part 5 - SQL Update:
- NOTE: Epoch version only requires an SQL update if you are updating from Base Building 1.2!!"
so because i am running Overwatch and updating from 1.2, based off this I would not run any SQL update. But it looks like the SQL update has a lot of new things, especially dealing with the GUIDs of players. Am I wrong, and should I do the SQL update?
Reply to this email directly or view it on GitHubhttps://github.com/Daimyo21/BaseBuilding-DayZ/issues/17#issuecomment-36448658 .
Thanks for the -ShowScriptErrors, it is very useful, I just leave it on all the time now.
I have the base building update installed and 99% working except for one weird thing, and i am hoping you can help me out please. So, I spawn my building, use my numb pad keys to rotate and lift or lower it, and then build and it looks great. I verified that it saves in my SQL. After restart, they reset to their default position. so like if i had one object up in the air, or one lowered below ground, it would reset back to default position after reset. Funny thing too, it still holds its worldspace location that I had positioned it to. so I am thinking a script is doing this, but I don't know what to look for.
-SSgt Jordan Dombrowski
On Sun, Mar 2, 2014 at 8:14 AM, Scott Jackson notifications@github.comwrote:
Typing on phone..
With the new version all we are doing is using the inventory column normally responsible for weapons and items but since build objects don't have an in game inventory we just write the needed data there and tell the database that data. Basically the array becomes player UIDs and whatever else we want to put in there.
EPOCH uses differently designed data schemas (table layouts) so I believe that's what he means. I didn't do the epoch port so I didn't write the instructions for that but I understand it all.
Best thing to do is follow the instructions the follow it again. One misplaced comma or bracket can cause an error.
In your arma startup line put -ShowScriptErrors to display client side script errors (not all errors cause script crash) but if something isn't working its easiest to find there.
For server side errors load your server side .rpt log, should be in same folder as basic.cfg etc. On Mar 1, 2014 11:59 PM, "statik1983" notifications@github.com wrote:
Originally from the Monterey area.
What I was asking about was the SQL update. in your instructions you have "##Part 5 - SQL Update:
- NOTE: Epoch version only requires an SQL update if you are updating from Base Building 1.2!!"
so because i am running Overwatch and updating from 1.2, based off this I would not run any SQL update. But it looks like the SQL update has a lot of new things, especially dealing with the GUIDs of players. Am I wrong, and should I do the SQL update?
Reply to this email directly or view it on GitHub< https://github.com/Daimyo21/BaseBuilding-DayZ/issues/17#issuecomment-36448658
.
Reply to this email directly or view it on GitHubhttps://github.com/Daimyo21/BaseBuilding-DayZ/issues/17#issuecomment-36448882 .
i would like to know if it is compatible with epoch 1.0.5.1?
It's probably the server_monitor.sqf script on server file. Not sure though, you need to find where the server is creating those objects on restart which was that file. Let me know if you find it. On Mar 5, 2014 1:49 PM, "statik1983" notifications@github.com wrote:
Thanks for the -ShowScriptErrors, it is very useful, I just leave it on all the time now.
I have the base building update installed and 99% working except for one weird thing, and i am hoping you can help me out please. So, I spawn my building, use my numb pad keys to rotate and lift or lower it, and then build and it looks great. I verified that it saves in my SQL. After restart, they reset to their default position. so like if i had one object up in the air, or one lowered below ground, it would reset back to default position after reset. Funny thing too, it still holds its worldspace location that I had positioned it to. so I am thinking a script is doing this, but I don't know what to look for.
-SSgt Jordan Dombrowski
On Sun, Mar 2, 2014 at 8:14 AM, Scott Jackson <notifications@github.com
wrote:
Typing on phone..
With the new version all we are doing is using the inventory column normally responsible for weapons and items but since build objects don't have an in game inventory we just write the needed data there and tell the database that data. Basically the array becomes player UIDs and whatever else we want to put in there.
EPOCH uses differently designed data schemas (table layouts) so I believe that's what he means. I didn't do the epoch port so I didn't write the instructions for that but I understand it all.
Best thing to do is follow the instructions the follow it again. One misplaced comma or bracket can cause an error.
In your arma startup line put -ShowScriptErrors to display client side script errors (not all errors cause script crash) but if something isn't working its easiest to find there.
For server side errors load your server side .rpt log, should be in same folder as basic.cfg etc. On Mar 1, 2014 11:59 PM, "statik1983" notifications@github.com wrote:
Originally from the Monterey area.
What I was asking about was the SQL update. in your instructions you have "##Part 5 - SQL Update:
- NOTE: Epoch version only requires an SQL update if you are updating from Base Building 1.2!!"
so because i am running Overwatch and updating from 1.2, based off this I would not run any SQL update. But it looks like the SQL update has a lot of new things, especially dealing with the GUIDs of players. Am I wrong, and should I do the SQL update?
Reply to this email directly or view it on GitHub<
https://github.com/Daimyo21/BaseBuilding-DayZ/issues/17#issuecomment-36448658
.
Reply to this email directly or view it on GitHub< https://github.com/Daimyo21/BaseBuilding-DayZ/issues/17#issuecomment-36448882
.
— Reply to this email directly or view it on GitHub https://github.com/Daimyo21/BaseBuilding-DayZ/issues/17#issuecomment-36798339 .
I saw in a server that they had BaseBuilding 1.3 running, and i heard you have included it in a Namalsk map. Can you please update the repository with the latest version ? I really like the elevation stuff :)
Thanks