"
In "dayz_1.world\dayz_code\actions\player_remove.sqf"
Change this:
if (isServer) then { dayzDeleteObj call local_deleteObj; };
to this:
if (isServer) then { dayzDeleteObj call server_deleteObj; };
"
Well, im using latest Reality Build, with all addons (carepkgs,etc...) + some more scripts like refuel etc... anyways, when i search for this line, i find 2 of them...
one has this part with it:
"cutText [format["Owner refunded for object %1",typeof(_obj)], "PLAIN DOWN",1];"
the other
"cutText [format["You removed a %1 successfully!",_text], "PLAIN DOWN"];"
i edited both and i dont see any problems yet.
just wondering whats that about!
thx :)
2nd QUESTION! ->
the database shema. do we need to keep your structure or can we have different ids for the object?
im wondering if it reads the name or the id later...
about this part of the Readme:
" In "dayz_1.world\dayz_code\actions\player_remove.sqf"
Change this:
if (isServer) then { dayzDeleteObj call local_deleteObj; };
to this:
if (isServer) then { dayzDeleteObj call server_deleteObj; };
"Well, im using latest Reality Build, with all addons (carepkgs,etc...) + some more scripts like refuel etc... anyways, when i search for this line, i find 2 of them...
one has this part with it:
"
cutText [format["Owner refunded for object %1",typeof(_obj)], "PLAIN DOWN",1];
"the other
"
cutText [format["You removed a %1 successfully!",_text], "PLAIN DOWN"];
"i edited both and i dont see any problems yet.
just wondering whats that about!
thx :)
2nd QUESTION! ->
the database shema. do we need to keep your structure or can we have different ids for the object? im wondering if it reads the name or the id later...