thecannons / BaseBuilding-DayZ

Base Building DayZ Project. This adds a building function in DayZ mod regardless of map.
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Awesome Work !!!!! , BUT... #5

Open Loggenstyne opened 11 years ago

Loggenstyne commented 11 years ago

about this part of the Readme:

" In "dayz_1.world\dayz_code\actions\player_remove.sqf"

Change this:

if (isServer) then { dayzDeleteObj call local_deleteObj; };

to this:

if (isServer) then { dayzDeleteObj call server_deleteObj; }; "

Well, im using latest Reality Build, with all addons (carepkgs,etc...) + some more scripts like refuel etc... anyways, when i search for this line, i find 2 of them...

one has this part with it:

"cutText [format["Owner refunded for object %1",typeof(_obj)], "PLAIN DOWN",1];"

the other

"cutText [format["You removed a %1 successfully!",_text], "PLAIN DOWN"];"

i edited both and i dont see any problems yet.

just wondering whats that about!

thx :)

2nd QUESTION! ->

the database shema. do we need to keep your structure or can we have different ids for the object? im wondering if it reads the name or the id later...