Open GoogleCodeExporter opened 8 years ago
This is the idea that I've to create a tile set editor. You draw directly in
the "level" (and tiles are updated automatically). PyxelEdit implements it too.
Original comment by davidcapello
on 17 Jul 2012 at 11:32
Great, sounds awesome. Keep up the good work.
Original comment by PassiveA...@gmail.com
on 19 Jul 2012 at 8:48
Original comment by davidcapello
on 19 Jul 2012 at 8:55
[deleted comment]
How would you handle issues where you had tiles of various sizes (or multiples
of a certain number at least) like a 32x32 tile that has a 32x16 piece of
dressing that sits above it. Or even 32x32 and 16x16 tiles trying to cohabitate
in the same map file?
Could it be possible to set a grid base size and then designate how large each
piece should be as it is added to the atlas? For example setting the base to
16x16 so a 32x16 tile would be 2 base units across and 1 base unit high?
I've tried using PyxelEdit for tile building and found this particular
limitation quite frustrating as it prevented me from mixing in stepped tile
sizes and forced me to think of everything in a very fixed and blocked way.
Original comment by gonz...@redknightgames.com
on 3 Feb 2014 at 3:16
Add made a video better explaining how this would work:
http://www.youtube.com/watch?v=thKeb6XLYlc
Original comment by PassiveA...@gmail.com
on 6 Feb 2014 at 12:54
Original comment by davidcapello
on 10 Apr 2014 at 1:06
Original comment by davidcapello
on 10 Apr 2014 at 1:09
Original issue reported on code.google.com by
PassiveA...@gmail.com
on 16 Jul 2012 at 10:48