Open GoogleCodeExporter opened 8 years ago
Original comment by davidcapello
on 12 Mar 2011 at 4:06
Original comment by davidcapello
on 10 Apr 2014 at 1:06
Original comment by davidcapello
on 10 Apr 2014 at 1:09
On the subject of Eyedropper and Palette, I would like to propose a few
additional quality of life changes.
1. When sampling a colour from the artwork, if that colour currently exists as
a swatch in the palette, then that swatch should be selected. Currently there
is a complete disconnect for the same colour when picking from the palette vs
sampling from the image, even if you sample the colour you just put down.
2. The ability to drag and drop swatches around within the palette when
rearranging or organising. Currently the only way to do this is by copy and
pasting colour values in the editor which can be quite time consuming as
palettes are edited or expand (perhaps a previous layout no longer works well
and needs to be updated quickly) keeping a tidy palette has the added benefit
of increasing productivity because the colours you need will be where you
intend them to be so you don't have to go looking for them.
3. The ability to set a custom default palette with the launch of the program
and the opening of any artwork (for projects with strict tone or colour choices
or even artists that work in familiar palettes). It just cuts out the middle
man of having to select the desired palette from the drop down each time.
Original comment by gonz...@redknightgames.com
on 24 Jun 2014 at 3:26
About this specific point:
> 3. The ability to set a custom default palette with the launch of the program
You already can do this: without any document opened (e.g. when you just launch
the program), you can click the drop-down menu at the right of "edit palette",
select a palette and then click "Set as Default"
Original comment by davidcapello
on 25 Jun 2014 at 2:52
Ah awesome, thanks for that heads up, I had never noticed it before as I
usually launch the program by opening the artworks themselves (which causes the
palette to be quantized) but that will definitely help when creating any new
artworks.
Also thanks for getting back to me so quickly, makes me glad to see that my
feedback isn't falling into an endless void, never to be read by anyone of note
haha.
Original comment by gonz...@redknightgames.com
on 25 Jun 2014 at 3:20
Original issue reported on code.google.com by
bitbot...@gmail.com
on 10 Mar 2011 at 5:06