thecocce / aseprite

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Color Mode: RGB vs Indexed utilities #453

Closed megaweezl closed 8 years ago

megaweezl commented 8 years ago
  1. I'm often switching between indexed and rgb colors. It would be pretty handy if we could get the Create Palette from current Sprite dialog prompt when we switch to indexed mode. I don't think it would get in the way and would maybe clarify what's happening with users new to indexed mode.
  2. I use this often if i paste snippets from other files into a current indexed image. It would be convenient if we can get a prompt, if we are in indexed mode, if our paste should add new palette entries for the colors missing in the current palette.
  3. I havent found a way to efficiently change the indices of a specific part of the image to new ones. For example, if have a character and want to change the hair color of one sprite, but not of another, there are several ways to do it, but none are really efficient. I could manually replace each pixel, i could make a selection and make an uncontinous floodfill, or what i recently found out you can (ab)use the shading ink to change the ramp. https://dl.dropboxusercontent.com/u/12237727/Temp/ase_selective_palette_swap.gif Those are really just workarounds for missing functionality A possible solution would be if we make a selection we can duplicate and reassign the selected pixel indices automatically.

Thanks for listening! wzl

megaweezl commented 8 years ago

Sorry this was meant to go to the official tracker ;/