thecocce / zengl

Automatically exported from code.google.com/p/zengl
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[Direct3D]Provide correct anti-aliasing #77

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
ZenGL doesn't use D3DRS_MULTISAMPLEANTIALIAS.

Original issue reported on code.google.com by dr.andru@gmail.com on 16 Oct 2012 at 10:21

GoogleCodeExporter commented 9 years ago
No need to use it. Everything works fine in fullscreen mode. Windowed will be 
without any anti-aliasing at all.

Original comment by dr.andru@gmail.com on 21 Jan 2013 at 8:46