Closed thecoffeemeister closed 3 years ago
Partially implemented. Still needs to remove the weapon from inventory when thrown, as well as updating all relevant text; such as, adding the throw version of the prompt when the throw action is available, putting the normal version of the prompt back when the throw action is not available, and displaying the correct damage done (only displays base damage done despite modified damage actually being done)
As it stands, only treasure can be sold, not excess weapons. So, to prevent weapon creep in inventory, give an option to throw a weapon, dealing more damage, but sacrificing the weapon as a bonus