Open thefounder opened 9 years ago
Hey TheFounder, thanks for your interest in QMM! It's such an old project of mine, but it is still dear to me. I was in the process of uploading all the source and binaries to GitHub, but I got sidetracked by that dreaded work thing. I'll try to get all the source up soon. Also, I would be delighted to work on or have you work on porting QMM to another game!
To answer your questions:
In the meantime, I would like to ask more questions about Elite Force. Is it possible I can play a free trial or just download the dedicated server? I really like to try out all the games that QMM works on.
Thanks again for your interest, keep checking back on the thecybermind/qmm repo for the source/binaries! I'm hoping I can get to them Monday night.
Kevin Masterson (cybermind)
On Sat, Jul 11, 2015 at 10:10 AM, thefounder notifications@github.com wrote:
Hey the cybermind, I play a game called "Star Trek Voyager Elite Force". It's very similar to quake 3 (one of the earliest games based off of the ID Tech 3 engine other than quake 3) and so I guess could work for this game.
I am quite new to C and modding, but I've figured out how to do custom voting strings by editing the callvote command source code in g_cmd.c. The issue is that I would also like to add some custom voting strings into a popular mod on the game called "Gladiator". However, the source code to this does not exist, and the developer has not answered my requests. I believe q3 multimod could be the answer here.
So I have a few questions:
- How would I get q3multimod to support this game? Or will it already be supported?
- Where can I download the mod (does not seem to be uploaded here)?
- Are there any good tutorials on how it works?
I think I managed to get some q3 multimod source code files onto my hard drive before it was pulled from the other site, but I'm struggling to understand it. I just need the mod to run perfectly fine, except for the callvote command in g_cmds.c. I want the game to use a different one that I'll input, rather than the g_cmds.c from the source code I cannot edit.
Thanks, TheFounder.
— Reply to this email directly or view it on GitHub https://github.com/thecybermind/qmm/issues/2.
Hey the cybermind, I play a game called "Star Trek Voyager Elite Force". It's very similar to quake 3 (one of the earliest games based off of the ID Tech 3 engine other than quake 3) and so I guess could work for this game.
I am quite new to C and modding, but I've figured out how to do custom voting strings by editing the callvote command source code in g_cmd.c. The issue is that I would also like to add some custom voting strings into a popular mod on the game called "Gladiator". However, the source code to this does not exist, and the developer has not answered my requests. I believe q3 multimod could be the answer here.
So I have a few questions:
I think I managed to get some q3 multimod source code files onto my hard drive before it was pulled from the other site, but I'm struggling to understand it. I just need the mod to run perfectly fine, except for the callvote command in g_cmds.c. I want the game to use a different one that I'll input, rather than the g_cmds.c from the source code I cannot edit.
Thanks, TheFounder.