thedarkcolour / ExDeorum

Port of the original Ex Nihilo to 1.20+.
GNU General Public License v3.0
7 stars 3 forks source link

Some problems/feature requests #48

Closed EvanHsieh0415 closed 9 months ago

EvanHsieh0415 commented 9 months ago

Problems

Feature Requests

thedarkcolour commented 9 months ago

Is Flint mesh giving too many ores? Or is it the other pebbles you're talking about? The extra pebbles dropping from the Flint mesh is intentional, so that higher meshes don't have them as inventory spammy drops. Which item viewing mod are you using? In JEI, the compat mods blocks are hidden. Crucible Heat sources can be configured in KubeJS.

thedarkcolour commented 9 months ago

And why would witch water make dirt with water? I've never seen that in Ex Nihilo or any of its derivatives, and I think it's a silly feature that defeats the point of using barrels to make compost.

EvanHsieh0415 commented 9 months ago

Is Flint mesh giving too many ores? Or is it the other pebbles you're talking about? The extra pebbles dropping from the Flint mesh is intentional, so that higher meshes don't have them as inventory spammy drops. Which item viewing mod are you using? In JEI, the compat mods blocks are hidden. Crucible Heat sources can be configured in KubeJS.

  1. Some of the opinions are collected from other users, I will ask for more opinions.
  2. I'm using REI, but these blocks should check to see if the relevant mod is loaded before registering, if it's not loaded then it shouldn't be registered.
EvanHsieh0415 commented 9 months ago

And why would witch water make dirt with water? I've never seen that in Ex Nihilo or any of its derivatives, and I think it's a silly feature that defeats the point of using barrels to make compost.

from Ex Nihilo: Creatio

thedarkcolour commented 9 months ago

I'm using REI, but these blocks should check to see if the relevant mod is loaded before registering, if it's not loaded then it shouldn't be registered.

Doing this is considered bad practice in Forge. I haven't added REI compatibility yet, but I can add compatibility next update to hide those.

from Ex Nihilo: Creatio

I could add a config option for this, disabled by default. I still think it's a bad idea for the reasons I mentioned before, and that it wasn't a thing until 1.12.

azezzed commented 9 months ago

Unhardcoding Crucible Heat Source and making it a recipe Changed crook destroying leaf drops to recipes

thedarkcolour commented 9 months ago

Unhardcoding Crucible Heat Source and making it a recipe

They are not hardcoded. Refer to the KubeJS docs to see how you can add/remove your own.

Changed crook destroying leaf drops to recipes

I'm working on this right now, just need to figure out how to show the recipes in JEI.

thedarkcolour commented 9 months ago

I'm going to make the crucible heat sources into datapack recipes, so now you won't need to rely on KubeJS. KubeJS will still work though.

thedarkcolour commented 9 months ago

Are the Flint Mesh drops still an issue? If not, I'm going to close this as complete

EvanHsieh0415 commented 9 months ago

Are the Flint Mesh drops still an issue? If not, I'm going to close this as complete

I think it isn't