Closed EvanHsieh0415 closed 9 months ago
Is Flint mesh giving too many ores? Or is it the other pebbles you're talking about? The extra pebbles dropping from the Flint mesh is intentional, so that higher meshes don't have them as inventory spammy drops. Which item viewing mod are you using? In JEI, the compat mods blocks are hidden. Crucible Heat sources can be configured in KubeJS.
And why would witch water make dirt with water? I've never seen that in Ex Nihilo or any of its derivatives, and I think it's a silly feature that defeats the point of using barrels to make compost.
Is Flint mesh giving too many ores? Or is it the other pebbles you're talking about? The extra pebbles dropping from the Flint mesh is intentional, so that higher meshes don't have them as inventory spammy drops. Which item viewing mod are you using? In JEI, the compat mods blocks are hidden. Crucible Heat sources can be configured in KubeJS.
And why would witch water make dirt with water? I've never seen that in Ex Nihilo or any of its derivatives, and I think it's a silly feature that defeats the point of using barrels to make compost.
from Ex Nihilo: Creatio
I'm using REI, but these blocks should check to see if the relevant mod is loaded before registering, if it's not loaded then it shouldn't be registered.
Doing this is considered bad practice in Forge. I haven't added REI compatibility yet, but I can add compatibility next update to hide those.
from
Ex Nihilo: Creatio
I could add a config option for this, disabled by default. I still think it's a bad idea for the reasons I mentioned before, and that it wasn't a thing until 1.12.
Unhardcoding Crucible Heat Source and making it a recipe Changed crook destroying leaf drops to recipes
Unhardcoding Crucible Heat Source and making it a recipe
They are not hardcoded. Refer to the KubeJS docs to see how you can add/remove your own.
Changed crook destroying leaf drops to recipes
I'm working on this right now, just need to figure out how to show the recipes in JEI.
I'm going to make the crucible heat sources into datapack recipes, so now you won't need to rely on KubeJS. KubeJS will still work though.
Are the Flint Mesh drops still an issue? If not, I'm going to close this as complete
Are the Flint Mesh drops still an issue? If not, I'm going to close this as complete
I think it isn't
Problems
Feature Requests
Unhardcoding Crucible Heat Source and making it a recipe.compat to kubejs: https://exdeorum.readthedocs.io/en/latest/kubejs/