Closed TigerWalts closed 6 months ago
The correct world type is exdeorum:void_world
. If that doesn't work, can you reproduce this in Ex Deorum 2.7? Does a default world still generate if you delete a server.properties file? Make sure you're deleting the world folder when you change the world type.
Using the correct level type of exdeorum:void_world
worked.
Creating a fresh world without a server.properties
file will create a Skyblock/Void world OK. It's only if the file exists that it fails.
So what's the issue? Seems like a case of user error.
Well, the configs suggest that the mod would set the level-type
in the server.properties
. It does not do this if a server.properties
file already exists, even if the file has no level-type
set in it.
Either the mod should override it even if the file exists or there should be some clarification that it only works if the file is not present. There are other settings in server.properties
that only work prior to world creation so it's not uncommon for this file to be present.
It would also be useful if you published the level-type
on the mod's pages on Modrinth and CurseForge so that users do not have to go digging into the source files to find it (and then potentially find the wrong resource name as I did).
Whether the Void World type is set as the default world preset in world creation screen and server.properties.
Why would the mod modify the server.properties file if it already exists? The player should expect the world type to be what they choose themselves in the server.properties file, not overridden by another mod without telling them.
A default world will be created if
server.properties
already exists.Manually setting the
level-type
toexdeorum:void
, or removing that setting will not help.