May I propose a feature for UnityConfiguration? I wanted to scan all loaded assemblies but found I can't do it using the pattern shown in your example. What seems to be missing is:
interface IAssemblyScanner {...
void Assembly(Assembly assembly); //same in AssemblyScanner
}
In general, fully functional style is somewhat limiting. I think I understand why you did that. But it makes it harder to extend.
For instance, when I saw that I can't add assembly to registry I decided "ok, maybe I can extend IAssemblyScanner and pass my own instance". But UnityRegistry only accepts Action and creates its own scanner.
Then I thought "ok, maybe I can extend registry!" and do something like this:
The 1.3 release will include several more overloads for adding assemblies to the scanner as well as a new overload for adding an instance of a registry. See the wiki for a complete list of changes.
From Yury Shatz on blog:
May I propose a feature for UnityConfiguration? I wanted to scan all loaded assemblies but found I can't do it using the pattern shown in your example. What seems to be missing is:
interface IAssemblyScanner {... void Assembly(Assembly assembly); //same in AssemblyScanner }
In general, fully functional style is somewhat limiting. I think I understand why you did that. But it makes it harder to extend.
For instance, when I saw that I can't add assembly to registry I decided "ok, maybe I can extend IAssemblyScanner and pass my own instance". But UnityRegistry only accepts Action and creates its own scanner.
Then I thought "ok, maybe I can extend registry!" and do something like this:
x.AddRegistry(new MyRegistry(assembly1)); x.AddRegistry(new MyRegistry(assembly2));
But this is not supported too.
One level above, container can only be configured with actions (-:
Of course I can extend registry and call registry.Configure(container) directly. This is what I'll do for now.