Description
Placing blocks in the floor or walls (filling holes) will lead to inconsistent reverbs. Sometimes there will be none at all, and at others, correct reverb will play according to the airspace: depends on the angle at which my character is positioned relative to the block, and distance too (maybe just angle, distancing would change angle). As long as this hole is surrounded, covered in all 5 sides, then this issue will happen. Otherwise, without all 5 blocks covered, maybe only 4 or less, it seems fine... but in the following scenario:
In a big cave, if I fill a hole on the floor, then"dividing" two airspaces (there is small airspace beneath the 1-block-thick floor), the placing sound will sometimes follow the big space echo, and at other times, the small space reverb, similar to issue #52 (its the same environment scenario). Again, relative player-block angle/distance seem to matter.
Description Placing blocks in the floor or walls (filling holes) will lead to inconsistent reverbs. Sometimes there will be none at all, and at others, correct reverb will play according to the airspace: depends on the angle at which my character is positioned relative to the block, and distance too (maybe just angle, distancing would change angle). As long as this hole is surrounded, covered in all 5 sides, then this issue will happen. Otherwise, without all 5 blocks covered, maybe only 4 or less, it seems fine... but in the following scenario:
In a big cave, if I fill a hole on the floor, then"dividing" two airspaces (there is small airspace beneath the 1-block-thick floor), the placing sound will sometimes follow the big space echo, and at other times, the small space reverb, similar to issue #52 (its the same environment scenario). Again, relative player-block angle/distance seem to matter.
My Machine