My work on a performant approximation on reflections, and initial basic work for fresnels.
Though this'll likely become obsolete when you finish your BSDF.
I also added lots of comments (mostly TODOs), and made minute optimizations regarding branching.
My work on a performant approximation on reflections, and initial basic work for fresnels.
Though this'll likely become obsolete when you finish your BSDF.
I also added lots of comments (mostly TODOs), and made minute optimizations regarding branching.