thedocruby / resounding

A New Minecraft mod that provides realistic audio physics using parallel wave tracing and an improved physics algorithm.
https://thedocruby.dev/resounding
GNU Lesser General Public License v3.0
85 stars 4 forks source link

Loud/global sounds: inconsistencies #72

Open i5wear opened 2 years ago

i5wear commented 2 years ago

Here I want to report multiple bugs so I can't explain all of them that clearly, but they're actually easy to understand.

  1. The Ender Dragon's death sound should be global. It's volume should be constant, no matter the distance, and everyone in The End should hear it. But It fades with distance when this mod added. *I tried spawning a Wither but it was fine.
  2. Explosives' sound doesn't work properly in open space. I tried hitting End Crystals and powering TNT on the ground, their sound were too hard to hear. However, in a cave or a tunnel, it's fine. *What's weird is that when reviving the Ender Dragon, the explosion is fine.
  3. When in water, the BGM's volume is also reduced. It should be constant.

I'm on 1.18.2-Fabric 0.13.3. This time only this mod is loaded, and its version is latest.

mikenrafter commented 2 years ago

This' a known bug, "global" SFX (including music) do not work properly/consistently at the present moment. That will (probably) be fixed soon™

The explosive sound is also likely due to another raytracing-related bug that causes issues with reverb, that is also being worked on.