Open mikenrafter opened 2 years ago
There's a screenshot showing the raytracing issue clearly. It's obviously not bouncing correctly after hitting the surface, refraction or proper occlusion would definitely help here. But surface/directional intent of sounds could also be useful in defeating this bug.
Known Issue!
Because this is a known issue, please do not submit more bug reports on this topic, feel free to add comments here if you also experience this, or have something to contribute to this conversation.
Describe the bug Inconsistent reverb and sound muffling near/on surfaces/1x1-holes/tunnels and when sounds are present inside blocks in general (ambience/environmental sounds - vanilla or modded).
To Reproduce Steps to reproduce the behavior:
Expected behavior Consistent reverb and consistent absorption.
Additional context Duplicates/same issue:
38 #52 #53 #66 #70 #72 #73 #77
Explanation Pulled from #77
This will be fixed in a future release. Once the raytracing has been reworked.