theengineertcr / KFOldSchoolZeds

A Killing Floor modification that adds content from the original Unreal Tournament 2 mod.
GNU General Public License v3.0
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OnlineHeadShot Z Offset does not update for charging zeds #6

Closed theengineertcr closed 2 years ago

theengineertcr commented 2 years ago

Issue: Once a charging zed(Scrake, Gorefast, Fleshpound) charges, their OnlineHeadShot Z offset updates via tick, lowering the position to be inline with the mesh's head position. However, this only works in solo play, not in network sessions.

Reproducibility: Always.

Reproduction: Shoot at a charging zed's head in a network session. It may not be obvious due to the headshot scaling being high.

theengineertcr commented 2 years ago

They may have been fixed by moving Z Offset updates into BeginState and Endstate.

theengineertcr commented 2 years ago

Fixed