Closed carsonsturtevant closed 4 years ago
I vote for something mobile or browser based as opposed to Unity/other heavyweight game engine 🤓
I vote for something mobile or browser based as opposed to Unity/other heavyweight game engine 🤓
thefinch suggested Phaser.IO. Do you have any experience with that framework? I think it would suit the project well.
Unity would be great if we were targeting consoles/Steam or anything like that, but the intention of this project is to be relatively simple both for my own sanity (since I'm a web developer not a game developer) and so that it's easy for newbies of all types to get involved with.
As Carson mentioned, I had mentioned https://phaser.io previously since I have a little experience with it. It seemed reasonably easy to work with so I thought it might fit for this. I haven't really done any research for other browser based engines though so I'm still open to suggestions!
Brill Phaser looks great, no experience with that yet. My game development experience so far has been vanilla JS without the canvas
Stumbled on this: https://github.com/collections/javascript-game-engines. Looks like there’s a few out there, but Phaser is the 2nd most popular. 1st is Pixi (https://www.pixijs.com/) and while I haven’t tried it before, it looks like it might be a solid option. I believe at one point it was used by Phaser if it’s not still the case.
Yep happy to go with Pixi no worries!
Looks like we've settled on Phaser for now.
What technology stack would best suit this type of game? Should it be a mobile based game, web, windows, etc?