Open thefinestsieve opened 10 years ago
You will need to rebalance the MTTHs of these events to be slanted much more heavily toward years 12-16 to get much play out of this. Otherwise, you need to disqualify a duel from happening if they're 10 years old. Something about beating up a 10 year old with even a hard wooden sword doesn't seem right (and I'm the guy who is into all the evil, nasty, tasteless, ruthless events and mechanics!).
Maybe, maybe not. I see no reason why practice fights wouldn't happen with younger kids. They're friendly duels after all. And I spent plenty of time wrestling and play fighting with my nephew when he was a lot younger than 10. Edit: Also, I think some of that issue could be alleviated by having gentler, friendlier duel flavor for younger kids and a slightly rougher set for older ones.
Oh, for sure. I wasn't unaware that you were going to give extra-special flavor depending upon the age range.
I also find it slightly implausible that I'd gain a personal combat trait advancement by somehow beating my uncle in a wrestling match. Instead, I'd personally probably focus on teaching lessons or siblings fighting for age < 10.
Again, I'm not so sure. Most of the reading I've done indicates that it wasn't uncommon for children to start training in the 6-8 year old range. And while it requires interpreting the warrior traits for children as their future potential rather than their immediate capability, I still think it works. Still, I'm not opposed to delaying the initial event a bit in exchange for lowering the MTTH on the subsequent events. But I might wait and see how it plays out in testing before I try it.
The new versions should have roughly the same chance to fire, but instead of a lame event they should trigger a fully featured duel between guardian and ward. These duels would have their own special flavor where lessons are learned through practice and, occasionally, terrible accidents happen.