thegooglecodearchive / los-cocos

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camera as an attribute in cocosnode ? #69

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
The CameraOrbit action modifies the camera.
you need an active grid to do this, but this non-sense.

since r596 the default projection is a 3d one, so each cocosnode can have
it's own camera without changing the projection.

so, my idea is that each cocosnode can have it's own camera, and separate
camera from grid.

Original issue reported on code.google.com by ricardoq...@gmail.com on 10 May 2008 at 1:32

GoogleCodeExporter commented 9 years ago
fixed in r627

Original comment by ricardoq...@gmail.com on 16 May 2008 at 6:18