The CameraOrbit action modifies the camera.
you need an active grid to do this, but this non-sense.
since r596 the default projection is a 3d one, so each cocosnode can have
it's own camera without changing the projection.
so, my idea is that each cocosnode can have it's own camera, and separate
camera from grid.
Original issue reported on code.google.com by ricardoq...@gmail.com on 10 May 2008 at 1:32
Original issue reported on code.google.com by
ricardoq...@gmail.com
on 10 May 2008 at 1:32