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thegrb93
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StarfallEx
Starfall, but with active development and more features. Write Garry's mod chips similar to E2, but in lua
https://discord.gg/yFBU8PU
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Add funcs for local position/angles and add Entity:setLightingOriginEntity
#1910
Advers
closed
18 hours ago
2
fix not being able to set back to default rendergoup setting
#1909
Advers
closed
2 days ago
0
Move ram check
#1908
thegrb93
closed
2 days ago
0
MemoryLeak
#1907
James159758
closed
2 days ago
8
Add json length check
#1906
thegrb93
closed
1 week ago
0
Memory leak
#1905
James159758
closed
1 week ago
0
Rebuild customprop cl physics on full update
#1904
thegrb93
closed
2 days ago
0
Remove bad rendergroup
#1903
Advers
closed
1 week ago
0
Starfall custom prop can lose its clientside physics
#1902
thegrb93
closed
2 days ago
0
Some cleanup and add checkcpu to renderview call
#1901
thegrb93
closed
1 week ago
1
Starfall CL RenderView error
#1900
wrefgtzweve
closed
1 week ago
4
Let server deinit chips when player leaves
#1899
thegrb93
closed
2 weeks ago
0
Expose gui.AddCaption
#1898
Denneisk
opened
2 weeks ago
0
Rework playerInstances to prevent empty instance tbl
#1897
thegrb93
closed
2 weeks ago
0
SV Error instance.lua:685
#1896
wrefgtzweve
closed
2 weeks ago
5
CL Error instance.lua:763
#1895
wrefgtzweve
closed
2 weeks ago
1
Function Idea; target:isInPvp()
#1894
NazeBall
closed
3 weeks ago
3
Maybe fix snapshot entity recreation thinking they are invalid
#1893
thegrb93
closed
3 weeks ago
0
#1889 instances not deinitializing when they're supposed to
#1892
yingKatsu
closed
2 weeks ago
14
Projected Textures for Starfall
#1891
Advers
opened
3 weeks ago
2
ParticleEmitters do not consistently work after creation
#1890
Advers
closed
3 weeks ago
2
Make instances deinit when player leaves
#1889
thegrb93
closed
3 weeks ago
1
Bass Audio error
#1888
NazeBall
closed
3 weeks ago
10
Add File:readU...() and File:writeU...()
#1887
friztailo
closed
4 weeks ago
0
Add precache directive
#1886
thegrb93
closed
3 weeks ago
1
Move allowed rendergroups table
#1885
thegrb93
closed
4 weeks ago
0
Add rendergroup check to network func
#1884
thegrb93
closed
4 weeks ago
0
Precaching of high complexity model always crashes chip on first placement
#1883
ZH-Hristov
closed
3 weeks ago
10
Set screen back to rendergroup_both
#1882
thegrb93
closed
1 month ago
0
Add additional sound flags
#1881
thegrb93
closed
1 month ago
0
getVelocity never works on Starfall Custom Props in client realm
#1880
Advers
closed
4 weeks ago
2
Add better rendergroup restriction
#1879
thegrb93
closed
1 month ago
0
Call use hook serverside when used
#1878
thegrb93
closed
1 month ago
0
fix holograms not fixing renderbounds after fullupdate
#1877
yingKatsu
closed
1 month ago
2
sv hologram automatic setrenderbounds based on holoscale break on fullupdate
#1876
yingKatsu
closed
1 month ago
1
Suggestion: Add some way to reload/refresh the documentation from in-game without needing to rejoin.
#1875
MrSmig
closed
3 weeks ago
1
Some suggestions
#1874
Ykropcheg
closed
1 month ago
10
Manually Set Hologram Render Groups
#1873
Advers
closed
1 month ago
6
fix math.slerpQuaternion
#1872
yingKatsu
closed
1 month ago
5
SFHelper won't open up in code editor as a tab
#1871
VoidNmbrZero
closed
1 month ago
2
Improve sequential table encoding efficiency
#1870
thegrb93
closed
1 month ago
0
Fix Hologram:setClip() requiring origin and normal when enabled is false
#1869
legokidlogan
closed
1 month ago
0
Allow multiple collision listeners per entity, for all instances, regardless of old ent:PhysicsCollide()
#1868
legokidlogan
closed
1 month ago
14
StarfallUsed hook doesn't run in server realm on chips
#1867
legokidlogan
closed
1 month ago
1
Remove defunct KBFS pattern and add Statically + RawGit
#1866
sr229
closed
1 month ago
0
alllow multiple collision listeners on a single entity
#1865
proton0va
closed
1 month ago
2
Hologram:getClips()
#1864
Advers
closed
2 months ago
2
Add rendermesh valid check
#1863
thegrb93
closed
1 month ago
0
Switch error to notification
#1862
thegrb93
closed
1 month ago
0
BuildFromTriangles NULL mesh error
#1861
wrefgtzweve
closed
1 month ago
1
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