Open DeveloperMeier opened 10 years ago
I fixed it in my personal settings and never migrated it over to the public ones. I currently have two actions because it has always been a pain trying to match multiple strings. Makes for redundant code and extra changes so maybe throwing it in a function or alias would be better .It goes something like this:
#ACTION {^############# Reconnecting to Game #############$}
{
#delay 2
{
slist spellup;
spup resume;
#NOP bug: For some reason have to do this twice?;
slist spellup;
};
protocol gmcp sendchar;
#NOP Put the Tintin map in the right room;
#send {look}
}
#ACTION {^Welcome to Aardwolf. May your adventures be mystical, challenging and rewarding.}
{
#delay 2
{
slist spellup;
spup resume;
#NOP bug: For some reason have to do this twice?;
slist spellup;
};
protocol gmcp sendchar;
#NOP Put the Tintin map in the right room;
#send {look}
}
I've always noticed it, but been too lazy to fix it. When you initally load up your configs, the user has to quaff a potion, heal somehow, or trigger a GMCP char resend (protocol gmcp sendchar) again to get their inital status bars to show up/not read zero.
Potential fix being that we trigger on reconnect/login to actually initialize the status bar