thejcpalma / aio-plutonium-t6

Setup Plutonium t6 servers with IW4Admin with docker all in one image
MIT License
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Client joining Multiplayer server fails with "Server is a different version: COD_T6_S MP" #1

Closed VYRNACH closed 4 months ago

VYRNACH commented 4 months ago

I'm not sure if this is an issue with this repository or my end but have you ever tested running Multiplayer server using this docker image? I've tried it and client fails to join with error "Server is a different version: COD_T6_S MP"/ "EXE_SERVER_IS_DIFFERENT_VER§COD_T6_S MP"

I've rechecked and retried everything and even crosschecked the start script inside the image which with a native windows installation and couldn't find anything wrong with it.

Please help. Your docker image saved me so much time and made it super easy for multiserver installations

Short snippet of logs:

Loading fastfile code_pre_gfx_mp Built adjacency info for IPaks 0ms [STEAM] 1 calls ready, running... [STEAM] running call 1 ----- FS_Startup ----- Searching for iwds in Z:\t6server\server\Multiplayer/players Searching for iwds in Z:\t6server\server\Multiplayer/main_shared Searching for iwds in Z:\t6server\server\Multiplayer/main Searching for iwds in Z:\t6server\plutonium\storage\t6/main Searching for iwds in Z:\t6server\server\Multiplayer/t6r/data Searching for iwds in Z:\t6server\plutonium\storage\t6/players Searching for iwds in Z:\t6server\plutonium\storage\t6// Current language: english Current search path: Z:\t6server\plutonium\storage\t6// Z:\t6server\plutonium\storage\t6/players Z:\t6server\server\Multiplayer/t6r/data Z:\t6server\plutonium\storage\t6/main Z:\t6server\server\Multiplayer/main Z:\t6server\server\Multiplayer/main_shared Z:\t6server\server\Multiplayer/players Loading fastfile patch_mp Loading fastfile code_post_gfx_mp Built adjacency info for IPaks 0ms ^3Unknown command: "resetCustomGametype" Setting net_port to "4976" from command line. bound socket to localhost:4976 ^3Unknown command: "t6mp" ^3Unknown command: "start_map_rotate" Loading fastfile patch_ui_mp Loading fastfile ui_mp Loading fastfile plutonium_ui_common Loading fastfile plutonium_ui_mp Built adjacency info for IPaks 1ms Loading fastfile ffotd_tu13_mp_147 Loading fastfile common_mp Loading fastfile plutonium_common Loading fastfile plutonium_mp Loading fastfile common_patch_mp scanning for plugins... ^3Unknown command: "limit" ^3Unknown command: "range" ^3Unknown command: "value" Added 127.0.0.1 to the RCon whitelist Added 192.168.0.7 to the RCon whitelist Added 10.0.0.12 to the RCon whitelist Added 172.16.8.7 to the RCon whitelist Rotating to map "mp_la"! ^3Unknown command: "resetCustomGametype" Built adjacency info for IPaks 2ms server is changing maps, resetting stored team states... Unloading fastfile ui_mp Unloading fastfile patch_ui_mp Loaded menu file: ui/t6/dvarleftrightselector.lua Loaded menu file: ui_mp/t6/hud/team_marinesopfor.lua Loaded menu file: ui_mp/t6/hud/class.lua Loaded menu file: ui/t6/menus/optionscontrols.lua Loaded menu file: ui/t6/menus/optionssettings.lua Loaded menu file: ui/t6/menus/safeareamenu.lua Loaded menu file: ui_mp/t6/hud/scoreboard.lua Loaded menu file: ui_mp/t6/hud/spectateplayercard.lua Loaded menu file: ui_mp/t6/hud/loading.lua ----- FS_Startup ----- Searching for iwds in Z:\t6server\server\Multiplayer/players Searching for iwds in Z:\t6server\server\Multiplayer/main_shared Searching for iwds in Z:\t6server\server\Multiplayer/main Searching for iwds in Z:\t6server\plutonium\storage\t6/main Searching for iwds in Z:\t6server\server\Multiplayer/t6r/data Searching for iwds in Z:\t6server\plutonium\storage\t6/players Searching for iwds in Z:\t6server\plutonium\storage\t6// Current language: english Current search path: Z:\t6server\plutonium\storage\t6// Z:\t6server\plutonium\storage\t6/players Z:\t6server\server\Multiplayer/t6r/data Z:\t6server\plutonium\storage\t6/main Z:\t6server\server\Multiplayer/main Z:\t6server\server\Multiplayer/main_shared Z:\t6server\server\Multiplayer/players Loading fastfile dlc0_load_mp Loading fastfile dlc1_load_mp Loading fastfile dlc2_load_mp Loading fastfile dlc3_load_mp Loading fastfile dlc4_load_mp Loading fastfile dlc0dd_load_mp Loading fastfile seasonpass_load_mp Built adjacency info for IPaks 2ms Loading fastfile mp_la Loading fastfile faction_fbi_mp Loading fastfile faction_pmc_mp Initializing game at 05/05/24 06:01:52 +0000 Current uptime: 00:00:17 ------- Game Initialization ------- gamename: PT6MP gamedate: May 4 2024 Built adjacency info for IPaks 2ms Script "scripts/mp/ranked.gsc" loaded successfully GSC Executed "scripts/mp/ranked::main()" GSC Executed "scripts/mp/ranked::init()" Rotating to map "mp_dockside"! server is changing maps, resetting stored team states... ----- FS_Startup ----- Searching for iwds in Z:\t6server\server\Multiplayer/players Searching for iwds in Z:\t6server\server\Multiplayer/main_shared Searching for iwds in Z:\t6server\server\Multiplayer/main Searching for iwds in Z:\t6server\plutonium\storage\t6/main Searching for iwds in Z:\t6server\server\Multiplayer/t6r/data Searching for iwds in Z:\t6server\plutonium\storage\t6/players Searching for iwds in Z:\t6server\plutonium\storage\t6// Current language: english Current search path: Z:\t6server\plutonium\storage\t6// Z:\t6server\plutonium\storage\t6/players Z:\t6server\server\Multiplayer/t6r/data Z:\t6server\plutonium\storage\t6/main Z:\t6server\server\Multiplayer/main Z:\t6server\server\Multiplayer/main_shared Z:\t6server\server\Multiplayer/players Unloading fastfile faction_pmc_mp Unloading fastfile faction_fbi_mp Unloading fastfile mp_la Unloading fastfile faction_pmc_mp Unloading fastfile faction_fbi_mp Unloading fastfile mp_la Unloading fastfile faction_pmc_mp Unloading fastfile faction_fbi_mp Unloading fastfile mp_la Unloading fastfile faction_pmc_mp Unloading fastfile faction_fbi_mp Unloading fastfile mp_la Loading fastfile mp_dockside Loading fastfile faction_seals_mp Loading fastfile faction_pla_mp Initializing game at 05/05/24 06:03:58 +0000 Current uptime: 00:02:23 ------- Game Initialization ------- gamename: PT6MP gamedate: May 4 2024 Built adjacency info for IPaks 4ms Script "scripts/mp/ranked.gsc" loaded successfully GSC Executed "scripts/mp/ranked::main()" GSC Executed "scripts/mp/ranked::init()" ^3Hitch warning: 8106 msec frame time on main thread ^3Hitch warning: 8113 msec frame time on server thread Rotating to map "mp_carrier"! server is changing maps, resetting stored team states...

VYRNACH commented 4 months ago

I was being an idiot and forgot to change the port as it was my 2nd server on the machine