large diagram of your character's status shown in sidebar.
first hit from an attack makes you wounded instead of dead.
wounded status condition shown as annotation on sprites and in the large diagram (for yourself).
while wounded, any movement causes the limping status, which makes you unable to move until you spend a turn without moving, effectively halving your move speed.
limping status condition also shown as annotation and in large diagram.
receiving attack damage while wounded is fatal.
receiving damage from multiple attacks at once is also fatal, even if not previously wounded.
(trample damage and lava damage still instant kills.)