Blobs are currently super strong. For now, there's only one feasible way to kill them.
Blobs are immune to attacks (daggers and arrows).
Blobs cannot be trampled by rhinos. (not sure how these two species should interact.)
Blobs don't budge from being kicked.
Blobs can only see in a 1-tile radius around them, and can't see any details of the terrain.
Blob movement involves changing size/shape by stretching out to cover 2 spaces, then contracting into one of them. Blobs are allowed to occupy the same space as other individuals (currently only via the stretching movement, but walking into a blob should be allowed too eventually). If a blob occupies the same space as another non-blob individual, they get "grappled" by the blob and can't move. Blobs can kill by fully digesting their victim, which takes a few steps. After 1 meal, blobs get deadlier. (After 2+ meals, TODO.)
The map is replaced by a simple sandbox to test blob mechanics.
Blobs are currently super strong. For now, there's only one feasible way to kill them.
Blob movement involves changing size/shape by stretching out to cover 2 spaces, then contracting into one of them. Blobs are allowed to occupy the same space as other individuals (currently only via the stretching movement, but walking into a blob should be allowed too eventually). If a blob occupies the same space as another non-blob individual, they get "grappled" by the blob and can't move. Blobs can kill by fully digesting their victim, which takes a few steps. After 1 meal, blobs get deadlier. (After 2+ meals, TODO.)
The map is replaced by a simple sandbox to test blob mechanics.