Experimenting with a randomly generated large map was fun. But now back to the good stuff.
One nice thing about the cheatcode macros to beat the level is that they function as unit tests. All we need to do is make a puzzle level for every complexity in the game engine (maybe not).
No new levels or changes to the existing levels yet. TODO: add blob puzzles.
Experimenting with a randomly generated large map was fun. But now back to the good stuff.
One nice thing about the cheatcode macros to beat the level is that they function as unit tests. All we need to do is make a puzzle level for every complexity in the game engine (maybe not).
No new levels or changes to the existing levels yet. TODO: add blob puzzles.