Closed kvoli closed 2 years ago
Occurs on second room, of the first puzzle - when stepping on the plate.
thread 145723 panic: TODO legend-of-swarkland/src/core/game_logic.zig:339:65: 0x13733dc in .core.core.game_logic.validateAction (legend-of-swarkland) if (0 != status_conditions & immobilizing_statuses) return error.StatusForbids; ^ legend-of-swarkland/src/server/game_server.zig:188:5: 0x13b851c in src.server.game_server.validateActionWithGameState (legend-of-swarkland) return validateAction(individual.species, individual.abs_position, individual.status_conditions, has_shield, action); ^ legend-of-swarkland/src/core/game_logic.zig:339:65: 0x13733dc in .core.core.game_logic.validateAction (legend-of-swarkland) if (0 != status_conditions & immobilizing_statuses) return error.StatusForbids; ^ legend-of-swarkland/src/server/game_server.zig:188:5: 0x13b851c in src.server.game_server.validateActionWithGameState (legend-of-swarkland) return validateAction(individual.species, individual.abs_position, individual.status_conditions, has_shield, action); ^ legend-of-swarkland/src/server/game_engine.zig:230:17: 0x13ba07e in src.server.game_engine.computeHappenings (legend-of-swarkland) @panic("TODO"); ^ legend-of-swarkland/src/server/game_server.zig:131:65: 0x13a1e22 in src.server.game_server.server_main (legend-of-swarkland) const happenings = try game_engine.computeHappenings(allocator, game_state, actions); ^ legend-of-swarkland/src/client/game_engine_client.zig:147:48: 0x13a10dd in src.client.game_engine_client.LambdaPlease.f (legend-of-swarkland) game_server.server_main(context) catch |err| { ^ /usr/lib/zig/std/Thread.zig:358:13: 0x143396f in std.Thread.callFn (legend-of-swarkland) @call(.{}, f, args); ^ /usr/lib/zig/std/Thread.zig:632:30: 0x1433422 in std.Thread.Instance.entryFn (legend-of-swarkland) return callFn(f, args_ptr.*); ^ ???:?:?: 0x7f78e91185c1 in ??? (???) [1] 145722 IOT instruction (core dumped) ./zig-out/bin/legend-of-swarkland
Occurs on second room, of the first puzzle - when stepping on the plate.