thekiltedninja / real-guns-hardcore

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Age-old attachment bug #13

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. Create a class that will allow you to attach an attachment to a weapon.
2. Attach said attachment to said weapon.
3. The gun will just suck. There will be no recoil or damage but the bullet 
holes will form.
4. To counter, switch to another weapon. Fire at least one shot and reload. Go 
back to the weapon with the attachment, and it will now work fine.

EXTRA- Giving extended mags emptys the extended mag and reloads it. For 
example, you have an AK-47 with 30 rounds in the clip and 0 rounds extra. 
Attach extended mags, and it gives you an empty extended mag.
With the ammo only in the clip thing, wasn't this resolved before? I remember 
Bleant bringing it up a while ago while the menu lag issue was being resolved.
What is the expected output? What do you see instead?

What version of the product are you using? On what operating system?
RGH_1_9_Skulltag, Windows XP.

Please provide any additional information below.

Original issue reported on code.google.com by Spaml...@gmail.com on 28 Mar 2011 at 11:00

GoogleCodeExporter commented 8 years ago
I couldn't reproduce this, could you please post specific example of weapon and 
attachment which causes this issue?

Also, I separated the second bug into its own issue (ID 14) and accepted it as 
reproduced.

Original comment by mzabsky on 29 Mar 2011 at 6:46

GoogleCodeExporter commented 8 years ago
I found a class that sort of follows this. (using RGH_1_10_2_Skulltag) Make 
your own class. Choose a spas-12, intervention, scavenger, cold blooded, last 
stand, and a thermal scope. Switch to your intervention and attach the thermal 
scope, and zoom in. The first shot will not have recoil and takes two bullets 
out of your clip. The second one has recoil and the muzzle flash, but still 
takes two bullets out.

Original comment by Spaml...@gmail.com on 22 Apr 2011 at 2:31