What steps will reproduce the problem?
1. Run RGH 1.12b1 on Skulltag .98E R3299 server with following parameters:
IWAD : DOOM2.WAD
WADURL : http://wadhost.fathax.com/files
PWADs : rgh_1_12_beta1_skulltag.pk3, rgh-stfu-0.3.pk3, cchest3.wad,
cchest3-patch.wad
DmFlags2 : Award actual damage dealt instead of kills, Players can use the
chasecam cheat
2. MAP05 - living hell
3. Play on map for a few minutes
What is the expected output? What do you see instead?
I expected Skulltag to not crash. ;->
What version of the product are you using? On what operating system?
server: Windows 7 Home Premium
client: Windows XP SP3
both: RGH 1.12beta1 for skulltag, Skulltag .98E R3299 (Alpha)
Please provide any additional information below.
Both server and client run the game from RAM disk due to performance issues.
server: 2 GB RAM, 256 MB allocated to VRAM, 300 MB allocated to RAM disk, 37 MB
free on RAM disk
client: 2 GB RAM, 256 MB allocated to RAM disk, 47 MB free on RAM disk
Original issue reported on code.google.com by marco.na...@gmail.com on 10 Oct 2011 at 1:56
Original issue reported on code.google.com by
marco.na...@gmail.com
on 10 Oct 2011 at 1:56