All HUD detectors besides Samus's are set to use the radar triangle, but if a blip is directly below or above the hunter, this is interfered with as blips render in front of the radar reticle.
Suggested solution: Reconfigure the HUD detectors to not use on-radar checking points and colors. Check that ship and multiplayer UI do not trigger.
All HUD detectors besides Samus's are set to use the radar triangle, but if a blip is directly below or above the hunter, this is interfered with as blips render in front of the radar reticle.
Suggested solution: Reconfigure the HUD detectors to not use on-radar checking points and colors. Check that ship and multiplayer UI do not trigger.