thelastnoc / dayz-sa_linuxserver

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Script not downloading and or update mods #22

Closed Fmslick closed 2 years ago

Fmslick commented 2 years ago

Just installed and added the mods ID one pre-line and said in workshop.cfg , start the server and nothing... am I missing some?

Note have not added to dayzserver.cfg -mod=@xxx; yet, waiting to see what the naming scheme was going to look like!

thelastnoc commented 2 years ago

After adding the Workshop IDs into the workshop.cfg, mods are only downloaded while installing/updating the server or running the ./dayzserver ws command. Also there seem to be an issue if the steamlogin is set to anonymous.

To start the server with mods, you have to enter the mod names into the script config .dayzserver.cfg Mods with spaces in their names should work now.

thelastnoc commented 2 years ago

Now it will download mods right after you add them to the config.

Fmslick commented 2 years ago

After adding the Workshop IDs into the workshop.cfg, mods are only downloaded while installing/updating the server or running the ./dayzserver ws command. Also there seem to be an issue if the steamlogin is set to anonymous.

Nice /dayzserver ws worked to download the mods, I see you are using steamCMD running Verifying to get the mods? I removed the anonymous part.

To start the server with mods, you have to enter the mod names into the script config .dayzserver.cfg Mods with spaces in their names should work now.

It does

Now it will download mods right after you add them to the config.

That it does.

/// A thing to maybe add before mods start to download is to ask where are your mods located, if I recall they can be in './serverfiles/mods/,' or something like that so they can live and load in there own folder!

&& maybe add some where that you have to move the key files in to /serverfiles/keys/ folder... There will be someone asking about that and why the server is not working. JS :p

thelastnoc commented 2 years ago

Mods are downloaded to "serverfiles/steamapps/workshop/content/221100". You can only tell where steamapps will be created. From there the script will link the mods with their @Name. That way it's not necessary to copy the mods somewhere else if they get updated.

Whoever want to use mods should read the instructions from the modpage. It's the same like on windows.^^