Your tutorial is wonderful!! I've written my own little codes before but never worked with such complex libraries. You did a great job guiding through.
Once I got it working I realized the eye was only using the top half of the display, exactly as your video shows. I have seen other pictures with the eyes filling the whole display, and managed to find another project that did this. https://github.com/dalori/ESP32-uncanny-eyes-halloween-skull
The trick is the eye graphic file. Use the larger default_large.h (2569 kb) file instead of the defaultEye.h (902 kb)
With this change the default eye fills the 240x240 display.
Your tutorial is wonderful!! I've written my own little codes before but never worked with such complex libraries. You did a great job guiding through.
Once I got it working I realized the eye was only using the top half of the display, exactly as your video shows. I have seen other pictures with the eyes filling the whole display, and managed to find another project that did this.
https://github.com/dalori/ESP32-uncanny-eyes-halloween-skull
The trick is the eye graphic file. Use the larger default_large.h (2569 kb) file instead of the defaultEye.h (902 kb) With this change the default eye fills the 240x240 display.