Closed SteveBaggins closed 3 years ago
Fine on my end, but I don't know what it's like under heavy load. How many people are on, how frequently are alerts going out?
Fine on my end, but I don't know what it's like under heavy load. How many people are on, how frequently are alerts going out?
Uh, 55-64 players all the time. PRetty often we have alerts going out. Just upgraded our server box, and still hitching at 50+ players.
Uh, 55-64 players all the time. PRetty often we have alerts going out.
Might not like parsing the online players and their job every time an alert goes out; if you're using esx_service I believe you could reference a table of specifically on-duty cops instead of checking each player one-by-one.
EDIT: See if the dev branch performs better for you. https://github.com/thelindat/linden_outlawalert/tree/dev
Love the script, but it is causing 1k hitches every single alert. Screenshot below shows a profiler view of it going on and the lines. I have not edited the server lua at all.