Open thelink2012 opened 9 years ago
This happens because Loader::ModInformation::Scan
has a ::scoped_gdir
that does not signal failure. Since we don't use WinAPI Wide API, when we go after a non-ASCII directory it'll fail and will essentially read the modloader/ directory.
Either:
scoped_gdir
and such fails.Unicode support, now! :p
My two cents: https://pastebin.com/aYaBhtR5 Caused by U+200E character. Look at the "ai upscaled weapon textures + icons" folder name.
This is a weird issue that's been reported since the 0.1.x releases, I can't find the logic behind it, heavy testing needs to be made to identify the issue. It seems pretty random too.
For example: