Open thelowman opened 3 years ago
After some recent changes in the main javascript file I can't seem to reproduce this behavior any more.
Found a new way to get the timer to mess up.
Start a new game, then when the grid shows up pause the game. Immediately the timer shows NaN. It will stay reading NaN for the rest of the game. On the next game the timer works but starts immediately and will not pause if the game is paused.
The timer can get out of sync. One way to reproduce is to start a game, hit a mine and quickly pause the game. The timer will reset on starting a new game but the interval that drives the timer is still running.