thelukester92 / swift-engine

An entity-component-system game engine built in the Swift programming language.
MIT License
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Physics system should have full collision chaining #12

Open thelukester92 opened 10 years ago

thelukester92 commented 10 years ago

Physics system currently only has collision chaining for static collisions. Dynamic collisions that should be chained are treated as static instead for performance. Dynamic chaining should be allowed (enabled/disabled by a Boolean switch).