thelukester92 / swift-engine

An entity-component-system game engine built in the Swift programming language.
MIT License
35 stars 7 forks source link

Refactor components to be more appropriately sized and typed #63

Closed thelukester92 closed 10 years ago

thelukester92 commented 10 years ago

Components should be smaller and contain (as much as possible/practical) only Ints, Strings, Booleans, and Enum values.