thelukester92 / swift-engine

An entity-component-system game engine built in the Swift programming language.
MIT License
35 stars 7 forks source link

Follower uses input velocity, not actual velocity #76

Closed thelukester92 closed 10 years ago

thelukester92 commented 10 years ago

Standing on an entity that is walking into a wall moves the standee as if the entity below had moved and not run into the wall.

thelukester92 commented 10 years ago

Fixed in #74