Closed donizettilorenzo closed 1 year ago
it doesnt matter what the console variable is if shader scopes are disabled
But the problem is that the script is still running.
See this sequence with r__fakescope set to ZERO (scopes disabled in ACM\SSS)
https://i.postimg.cc/7ZBX7cHc/0.jpg https://i.postimg.cc/gjD3pXr5/1.jpg https://i.postimg.cc/1tDpWYSy/2.jpg https://i.postimg.cc/yNMmyCwf/3.jpg
As you can see the script is running nonetheless.....
to disable shader scopes use sds_enable 0
Maybe it's a good thing to add 2 entries to ACM menu options, one for compatibility with SSS - as now with r__fakescope - and one to enable/disable the main script!
you can forward the issue to SSS creator
In some later changelogs
"Fixed the bug where scope_factor settings were applied to disabled shader scopes or scopes without defined radius for shader effect"
But with the lastest version the bug is here again. I disable the support for SSS (i'm using it) within ACM to disable the shader but scope_factor doesn't "reset" to 1.