themrdemonized / STALKER-Anomaly-modded-exes

STALKER Anomaly exe edits with patches by community
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scope_factor settings applied to disabled shader scope AGAIN #18

Closed donizettilorenzo closed 1 year ago

donizettilorenzo commented 1 year ago

In some later changelogs

"Fixed the bug where scope_factor settings were applied to disabled shader scopes or scopes without defined radius for shader effect"

But with the lastest version the bug is here again. I disable the support for SSS (i'm using it) within ACM to disable the shader but scope_factor doesn't "reset" to 1.

themrdemonized commented 1 year ago

it doesnt matter what the console variable is if shader scopes are disabled

donizettilorenzo commented 1 year ago

But the problem is that the script is still running.

donizettilorenzo commented 1 year ago

See this sequence with r__fakescope set to ZERO (scopes disabled in ACM\SSS)

https://i.postimg.cc/7ZBX7cHc/0.jpg https://i.postimg.cc/gjD3pXr5/1.jpg https://i.postimg.cc/1tDpWYSy/2.jpg https://i.postimg.cc/yNMmyCwf/3.jpg

As you can see the script is running nonetheless.....

themrdemonized commented 1 year ago

to disable shader scopes use sds_enable 0

donizettilorenzo commented 1 year ago

Maybe it's a good thing to add 2 entries to ACM menu options, one for compatibility with SSS - as now with r__fakescope - and one to enable/disable the main script!

themrdemonized commented 1 year ago

you can forward the issue to SSS creator