themrdemonized / STALKER-Anomaly-modded-exes

STALKER Anomaly exe edits with patches by community
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left_eye_bone_id ! #58

Closed LarryLangosta closed 9 months ago

LarryLangosta commented 9 months ago

hello,After updating to the new version of the modded exes (2023.12.16) my anomaly crashes when loading a game already started in the Great Swamps, this is due to some addon that is no longer compatible with the new version of the modded exes or I did something wrong? Before updating I had version 2023.12.09u1.

I have tried starting a new game as a member of Clear Sky and this problem is not present, it only occurs when loading a saved already started as Loner.

my log says: [10:46:44.828]
[10:46:44.828] FATAL ERROR [10:46:44.828]
[10:46:44.828] [error]Expression : left_eye_bone_id != u16(-1) && right_eye_bone_id != u16(-1) [10:46:44.828] [error]Function : CBaseMonster::update_eyes_visibility [10:46:44.828] [error]File : D:\a\xray-monolith\xray-monolith\src\xrGame\ai\Monsters\BaseMonster\base_monster.cpp [10:46:44.828] [error]Line : 1050 [10:46:44.828] [error]Description : assertion failed [10:46:44.828]
[10:46:44.828] [10:46:44.835] stack trace: [10:46:44.835] [10:46:44.835]
[10:46:44.835] [10:46:44.941] SymInit: Symbol-SearchPath: '.;C:\Games\Anomaly\Anomaly-1.5.2;C:\Games\Anomaly\Anomaly-1.5.2\bin;C:\WINDOWS;C:\WINDOWS\system32;', symOptions: 530, UserName: 'lore' [10:46:44.941] OS-Version: 6.2.9200 () 0x100-0x1 [10:46:45.791] C:\Games\Anomaly\Anomaly-1.5.2\bin\AnomalyDX8AVX.exe:AnomalyDX8AVX.exe (0000000140000000), size: 17596416 (result: 0), SymType: 'PDB', PDB: 'C:\Games\Anomaly\Anomaly-1.5.2\bin\AnomalyDX8AVX.pdb' [10:46:50.043] ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000140C005D2) [10:46:50.043] 0000000140C005D2 (AnomalyDX8AVX): (filename not available): StackWalker::ShowCallstack [10:46:50.201] D:\a\xray-monolith\xray-monolith\src\xrCore\xrDebugNew.cpp (128): LogStackTrace [10:46:50.230] D:\a\xray-monolith\xray-monolith\src\xrCore\xrDebugNew.cpp (269): xrDebug::backend [10:46:50.409] D:\a\xray-monolith\xray-monolith\src\xrGame\ai\Monsters\BaseMonster\base_monster.cpp (373): CBaseMonster::shedule_Update [10:46:50.475] D:\a\xray-monolith\xray-monolith\src\xrEngine\xrSheduler.cpp (369): CSheduler::ProcessStep [10:46:50.476] D:\a\xray-monolith\xray-monolith\src\xrEngine\xrSheduler.cpp (489): CSheduler::Update [10:46:50.600] D:\a\xray-monolith\xray-monolith\src\xrGame\GamePersistent.cpp (718): CGamePersistent::OnFrame [10:46:50.659] D:\a\xray-monolith\xray-monolith\src\xrEngine\pure.h (106): CRegistrator::Process [10:46:50.692] D:\a\xray-monolith\xray-monolith\src\xrEngine\device.cpp (557): CRenderDevice::FrameMove [10:46:50.699] D:\a\xray-monolith\xray-monolith\src\xrEngine\device.cpp (322): CRenderDevice::on_idle [10:46:50.699] D:\a\xray-monolith\xray-monolith\src\xrEngine\device.cpp (498): CRenderDevice::Run [10:46:50.725] D:\a\xray-monolith\xray-monolith\src\xrEngine\x_ray.cpp (610): Startup [10:46:50.725] D:\a\xray-monolith\xray-monolith\src\xrEngine\x_ray.cpp (1106): WinMain_impl [10:46:50.729] D:\a\xray-monolith\xray-monolith\src\xrEngine\x_ray.cpp (1175): WinMain [10:46:50.759] ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF9D337344) [10:46:50.759] 00007FFF9D337344 (KERNEL32): (filename not available): BaseThreadInitThunk [10:46:50.760] ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF9D5A26B1) [10:46:50.760] 00007FFF9D5A26B1 (ntdll): (filename not available): RtlUserThreadStart

full log: https://drive.google.com/file/d/1xUqgZoBPzNiBUcy7NMiu655ihSRcbapH/view?usp=sharing

modlist: https://drive.google.com/file/d/18e1JT_SbYfjX9cSMxDbeoZDbhIoK-Ok-/view?usp=sharing

themrdemonized commented 9 months ago

You have some mod that adds or changes monsters and it seems like it is missing some of the bones in their skeleton meshes. Check your mods