themrdemonized / STALKER-Anomaly-modded-exes

STALKER Anomaly exe edits with patches by community
125 stars 26 forks source link

A mistake when killing military men with weapons. #73

Closed DedushkaSvyat closed 6 months ago

DedushkaSvyat commented 6 months ago

This error occurs when I create military units and start shooting at them

Here are the logs and the MDMP file: https://drive.google.com/drive/folders/1qhFGdn2Ap_Jfl94ckx-xT6B3EzDmAe7Q?usp=sharing

!WARNING : level.object_by_id(nil) called!

SymInit: Symbol-SearchPath: '.;D:\games\SASALKER\stalker\bin;D:\games\SASALKER\stalker\bin;C:\Windows;C:\Windows\system32;', symOptions: 530, UserName: 'teren' OS-Version: 6.2.9200 () 0x300-0x1 D:\games\SASALKER\stalker\bin\AnomalyDX11.exe:AnomalyDX11.exe (0000000140000000), size: 18173952 (result: 0), SymType: '-exported-', PDB: 'D:\games\SASALKER\stalker\bin\AnomalyDX11.exe' at address 0x00000001403E0E23

DedushkaSvyat commented 6 months ago

SymInit: Symbol-SearchPath: '.;D:\games\SASALKER\stalker\bin;D:\games\SASALKER\stalker\bin;C:\Windows;C:\Windows\system32;', symOptions: 530, UserName: 'teren' OS-Version: 6.2.9200 () 0x300-0x1 D:\games\SASALKER\stalker\bin\AnomalyDX11.exe:AnomalyDX11.exe (0000000140000000), size: 18079744 (result: 0), SymType: 'PDB', PDB: '.\AnomalyDX11.pdb' D:\a\xray-monolith\xray-monolith\src\xrCore\xrDebugNew.cpp (123): LogStackTrace D:\a\xray-monolith\xray-monolith\src\xrCore\xrDebugNew.cpp (811): UnhandledFilter D:\a\xray-monolith\xray-monolith\src\xrGame\stalker_movement_manager_obstacles.cpp (180): stalker_movement_manager_obstacles::move_along_path D:\a\xray-monolith\xray-monolith\src\xrGame\stalker_movement_manager_smart_cover.cpp (169): stalker_movement_manager_smart_cover::on_frame D:\a\xray-monolith\xray-monolith\src\xrGame\CustomMonster.cpp (582): CCustomMonster::UpdatePositionAnimation D:\a\xray-monolith\xray-monolith\src\xrGame\CustomMonster.cpp (540): CCustomMonster::UpdateCL D:\a\xray-monolith\xray-monolith\src\xrGame\Ai\Stalker\ai_stalker.cpp (1041): CAI_Stalker::UpdateCL D:\a\xray-monolith\xray-monolith\src\xrEngine\xr_object_list.cpp (136): CObjectList::SingleUpdate D:\a\xray-monolith\xray-monolith\src\xrEngine\xr_object_list.cpp (266): CObjectList::Update D:\a\xray-monolith\xray-monolith\src\xrEngine\IGame_Level.cpp (194): IGame_Level::OnFrame D:\a\xray-monolith\xray-monolith\src\xrGame\Level.cpp (646): CLevel::OnFrame D:\a\xray-monolith\xray-monolith\src\xrEngine\pure.h (106): CRegistrator::Process D:\a\xray-monolith\xray-monolith\src\xrEngine\device.cpp (557): CRenderDevice::FrameMove D:\a\xray-monolith\xray-monolith\src\xrEngine\device.cpp (322): CRenderDevice::on_idle D:\a\xray-monolith\xray-monolith\src\xrEngine\device.cpp (498): CRenderDevice::Run D:\a\xray-monolith\xray-monolith\src\xrEngine\x_ray.cpp (612): Startup D:\a\xray-monolith\xray-monolith\src\xrEngine\x_ray.cpp (1108): WinMain_impl D:\a\xray-monolith\xray-monolith\src\xrEngine\x_ray.cpp (1177): WinMain at address 0x00000001403DBD03

themrdemonized commented 6 months ago

From the log there is some kind of a problem with pathfinding, specifically checking the doors. I guess spawn them in a different place, can't help with that further